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Flight plans can be grouped into zones to enable/disable flights for a specific region or to enable/disable flights for a specific vintage of aircraft.
X PLANE WORLD TRAFFIC FOR FREE
Also hundreds of AI aircraft, flight plans, and ground routes are available for free download.
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These illustrate almost all of the functionality of the application and may be used as examples for your own flights. Sample flight plans and ground routes are provided for Seattle, Innsbruck, and Kai-Tak. Takeoff performance is affected by aircraft weight and fuel weight is also taken into account. Engine performance is affected by airport altitude. Aircraft are affected by wind and turbulence. A simple but decent flight model to provide realistic-looking aircraft movement at high frame rates. You will be given taxiway instructions and will be provided vectors following SID departures and STAR arrivals if your aircraft is FMS-equipped. ATC system provided to allow you to integrate your aircraft movements with the AI planes. An ATC radar plugin to give you a bird’s eye view of the air traffic flow for specific airports. Also military formation flights, overhead breaks and vertical departures are supported. Included Navigraph SID/STAR/approach database so the AI aircraft follow real-world approaches and departures for the world’s airports.
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New version 2.1! More features and easier to use Arrivals and departures are flown using the included real world SID/STAR database or user-created custom approaches and departures. Flight paths are defined through flight plans which can be created using a variety of included and 3rd party tools. You can even create land and sea traffic. World Traffic is an application designed to fill the skies and taxiways of your favorite airports with lots of planes. X-Plane) and I really would hate to lose it to WT3's ATC (which may be brilliant as far as I know - I haven't tried it).Thomas Rasmussen *Promotion* Classic Jet Simulations - World Traffic 2 for X-plane 10.įill the skies with planes! The most significant application for X-Plane since. I also hope that others who use PF3 would also appreciate it working as fully as possible in XP11 and its addons, 'cos if I am about the only one here who has switched to XP11 (surely not!) then things don't look too good for me! PF3 is like an old friend in a new environment (i.e. If there is currently a way to fix this latter issue that I am unaware of, I'd be grateful to know what it is. For instance, WT3 and PF3 do not 'speak to each other', so that PF3 clears me onto occupied runways, or AI traffic from WT3 lands and takes off oblivious to the fact that my aircraft is on the runway. WT3 does have its own ATC element, but since I am very keen to stick with PF3 (the loss of FDC when I moved to XP was enough!) I am hoping that some things are being worked on. Well, I would like to ask what steps (I understand there are some?) are being taken to integrate PF3 with World Traffic 3 (AI traffic programme in X-Plane). With the installation of the (third-party) PFEtoXplane plugin, many things in PF3 work just as they did in FS9 (although updating the PF3 database for XP is still not possible via PF3). I am sure that Dave M must share my views on X-Plane (at least I hope he does, to some extent at least!) and be looking for ways to further allow PF3 to work with that programme. The one programme that I very much want to keep from MSFS though is PF3 - another developing bit of software.
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I have flown nothing else for almost a year now and feel I have hardly scratched the surface of its possibilities. I don't think I can be the only one who, although very grateful for the years of pleasure I got from FS9 (and to a far lesser extent, FSX!), has realised that even FSX is now old technology and that the ever-developing X-Plane (now v.11.21) brings levels of sophistication undreamed of in the Microsoft sim.
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